Sega’s latest ‘revamp’ of the Sonic series.
To those that have been keeping tabs on the articles posted here (all three of you), you may have seen my recent coverage of Sonic the Hedgehog 4. I’ll admit that I’m a big fan of the blue blur, but I have been sorely disappointed in the latest installments to the Sonic franchise. (Admittedly, Sonic Unleashed was pretty fun, sans the Werehog bits.)
This game was released… somewhat recently, and I got my hands on the iPhone and the PS3 edition.
For the iPhone, this game was just atrocious. Unplayable even. In my book, you NEED an analog and at least two buttons to play any game properly.
For the PS3, I kinda liked it at first… but the further I progressed, the more tedious and challenging the levels became. Usually a bit of difficulty is to be expected, but these started to feel more like death-trap filled obstacle courses than actual Sonic levels. They weren’t about gaining speed and using said speed to advance, and using skill to dodge what traps were there; it was ALL traps, all the time.
Not only that, but Sega seemed to be working a little too hard for that ‘nostalgia factor’ in this one. It got to the point where this really looked like a large amalgamation of previous Sonic levels and gimmicks. In fact, there seems to be little new content introduced.
However, its not the level design that gets me… Its the physics of the game. You can try this yourself: Run REALLY fast, jump, and then release the analog stick. Sonic SHOULD still be going forward, but he comes to a dead stop. In the air.
You can be rolling down a hill in ball form, but you HAVE to hold forward to gain any kind of momentum (momentum that is instantly lost when you let go of forward).
The game is certainly nostalgic in looks, but as for actual gameplay, its a LOOOONG way off.
For the price, however, its not too bad of a buy. If you want something to mess with, or are just curious about it, then buy it and check it out.